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Old 03-10-2006, 06:56 PM
halley halley is offline
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Join Date: Oct 2005
Posts: 27
levels of detail, and collidemesh

I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh() while visualizing a different LOD?
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Old 03-13-2006, 10:02 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

LOD is not currently built-in to Vizard, even though the underlying scene graph supports it. For collidemesh, you can add a low res model and call collidemesh() on it, then make it invisible. Keep in mind that the current physics plugin does not suport dynamics with mesh objects, only static collisions.
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