#1
|
|||
|
|||
Collision Detection Issues
We allow free navigation for subjects through our VR environment, and on rare occasions, when a subject runs into the corner of a piece of furniture, or wall, the camera will suddenly jump above the ceiling of the room and continue to use this as the ground level.
I am tracking subject XYZ locations/orientation during the experiment, so it would be possible to reset the subject to the last "normal" location. However, I am hoping for a more elegant solution. Is there a way to either: a) constrain camera Y coordinate to one value, or b) calibrate the collision detection accuracy to fit our scene I had some success in mediating the problem by putting invisible boxes around complex objects (some furniture), thus simplifying the collisions. There are some additional such adjustments I can make, but so far this has not remedied all of the problems. Thanks for your help! |
#2
|
|||
|
|||
Are you using the <viewpoint>stepsize command?
|
#3
|
|||
|
|||
Yes. Stepsize is set very small (0.01).
|
#4
|
|||
|
|||
What happens if you don't use stepsize, do you still have this problem?
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Collision detection | Moh200jo | Vizard | 1 | 01-27-2010 07:39 AM |
Collision detection with specific models | just alex | Vizard | 1 | 02-06-2009 11:02 AM |
Collision Detection and Nearest Point to Probe | xabbu | Vizard | 2 | 01-06-2009 03:01 AM |
Collision detection with haptic pen | mjabon | Vizard | 3 | 01-17-2008 06:35 PM |
Walking avatars --> collision detection? | sjroorda | Vizard | 3 | 10-13-2005 04:47 AM |