WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 09-30-2009, 09:14 AM
BrijeshYadav BrijeshYadav is offline
Member
 
Join Date: Sep 2009
Posts: 1
Skinning

i have a problem

when skinning weights on a polygon, the last bone weight does not get properly distributed.

My question is what is the method of skinning in maya that will give me a desirable result. i.e.

how is it possible to bind weights from bone to vertices, without any problem.


Brgds,

Brijesh
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC