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Old 01-19-2018, 06:17 AM
mms mms is offline
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Join Date: Jul 2017
Posts: 10
Gravity and stepsize using vizcave

Hi,

we're trying to set up a scene using vizcave, a tracking system and a treadmill in a single machine cluster.

Since viz.collision(viz.ON) doesn't work as it does on a non-tracker scene, we're using what's described here:
http://forum.worldviz.com/showthread.php?t=5338
http://www.worldviz.com/february-tec...int-collision/

Code:
ac = view_collision.AvatarCollision(collideVertical=True)
ac.setCollideList([vizconnect.AVATAR_HEAD, vizconnect.AVATAR_BASE])
ac.setTransport(vizconnect.getTransport().getNode3d())
This works well for collision, but we cannot use stairs for example. The viz.stepsize doesn't work in our case, as well as the gravity.
http://docs.worldviz.com/vizard/comm...z/stepsize.htm
http://docs.worldviz.com/vizard/comm...iz/gravity.htm

Both seem to require viz.collision, which doesn't seem to affect the caveview/transport. Are there any equivalents in vizcave or any workarounds?

I've played around with the view_collision.AvatarCollision offset, but this vertically offsets the avatar on all surfaces, as well as horizontally offsetting when colliding with any object.

Thanks in advance,

Oliver
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