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Call objects created within definitions
Hi,
I want to create buttons within a definition. Something like that: Code:
def createButton(self, position, pictureOff, pictureOn, name, szene): self.Position = position self.PictureOff = pictureOff self.PictureOn = pictureOn self.Name = name self.Szene = szene name = viz.add(viz.BUTTON, scene=szene) name.translate(position[0],position[1]) name.uppicture(pictureOff) name.downpicture(pictureOn) name.setScale(12,3.6) Code:
createButton([0.25,0.8],'button01Off.jpg', 'button01On.jpg', 'button1', 2) But now I want to define onbuttondown events, but this does not work! If I write: Code:
def onButton(obj,state): if obj == viz.VizButtonLabel(5): viz.scene( 2 ) So I want to write: Code:
def onButton(obj,state): if obj == button1: viz.scene( 2 ) But this does not work! I get the error message: global name 'button1' is not defined. I don't know how to solve this problem. I only want to create a lot of buttons and want to set the name of the button over a parameter. And afterthat I want to check the onbuttondown event via the buttonname. Thanks for all your answers... |
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