Quote:
Originally Posted by halley
Am I understanding it right that the .vp is a "vertex program" OpenGL shader, and the .fp is a "face program" or "fragment program"?
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Yes, these are standard OpenGL vertex/fragment programs. Vizard 3.0 will support the higher level OpenGL shading language, which has a more C like syntax.
Quote:
Originally Posted by halley
Does Vizard parse and compile the .vp/.fp content, or does the underlying OpenGL graphics system?
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Your OpenGL driver is in charge of compiling the program and uploading it to the graphics card.