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Model moves with Vizconnect
import viz
import vizact import vizconnect # start the vizconnect session stored in the given directory vizconnect.go("HTC_Config.py") vizconnect.getTransport('main_transport') oriMode = vizconnect.VIEWPOINT_MATCH_DISPLAY posMode = vizconnect.VIEWPOINT_MATCH_FEET current_pos=[-53.32425, -0.78460, -29.09994] vp=vizconnect.addViewpoint( pos=current_pos, posMode=posMode, oriMode=oriMode, constant=False, ) mylight = viz.addSpotLight(spread=180, pos=(10, 100, 0)) mylight.intensity(100) vp.add(vizconnect.getDisplay()) vizconnect.resetViewpoints() # add an environment candela = viz.add('foo.osgb') viz.add('tut_ground.wrl') view = viz.MainView viz.clearcolor(viz.SKYBLUE) SPEED = 12.0 MODE = viz.SPEED transport = vizconnect.getTransport('main_transport') viz.link(transport.getNode3d(), candela) viz.MainView.move([0,0,-6]) def gotoViewPointAmeniteis(pos): ........global vp ........action = vizact.goto(pos,SPEED,MODE,pivot=vizconnect.getVie wpointDict()) ........vizconnect.getTransport('main_transport'). getNode3d().runAction(action) def move(): ........if viz.key.isDown(viz.KEY_UP): ................print 'key is up' ................#view.move([0,0,MOVE_SPEED*viz.elapsed()],viz.BODY_ORI ................global current_pos ................current_pos[2] += 5 ................gotoViewPointAmeniteis(current_pos ) ........elif viz.key.isDown(viz.KEY_DOWN): ................print 'key is down' ................#view.move([0,0,-MOVE_SPEED*viz.elapsed()],viz.BODY_ORI ................current_pos[2] -= 5 ................gotoViewPointAmeniteis(current_pos ) vizact.ontimer(0, move) The script I have attempts to move the user throughout the model, however what I have learned is happening is that the model that is the main environment is moving with the user, instead of being stationary. I learned this because of the spotlight. The spotlight is stationary while the rest of the model moves. How can I lock the model in place so the user can move about? I am also using an HTC Vive and would like to use the wands to move, but for now I am content with using the keyboard since it's simpler. |
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movement, vive, vizconnect |
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