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  #1  
Old 07-03-2008, 04:58 AM
dan12345 dan12345 is offline
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Join Date: Jan 2008
Posts: 58
Making avatar point with hand towards

Hi,
I'm trying to manipulate an avatar, so it points with its hand towards different points ( for example having the avatar point at the viewpoint consistently throughout the script ).
I tried to duplicate the code in the follow-that-gaze tutorial, but with different bones (shoulders, arms...), but didn't get any sensible graphic result.
Could you please help?

Just to clarify - i simple want the whole arm to point at a given direction....

thanks!
dan.
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  #2  
Old 07-07-2008, 11:34 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
I created a simple BonePointer class that allows you to specify a bone and where to point it at. This example will create an avatar and have it point its right arm towards the viewpoint. Let me know if anything is unclear.
Code:
import viz
viz.go()

class BonePointer(object):
	"""Class for pointing a bone at a specified point"""
	def __init__(self,bone,offset=None):
		
		self._node = viz.addGroup()
		self._node.visible(0)
		
		self._bone = bone
		
		#Get offset matrix to child bone
		if offset is None:
			srcPos = bone.getPosition(viz.AVATAR_LOCAL)
			dstPos = bone.getChildren()[0].getPosition(viz.AVATAR_LOCAL)
			self._node.setPosition(srcPos)
			self._node.lookat(dstPos)
			self._offset = viz.Matrix.quat(self._node.getQuat())
		else:
			self._offset = viz.Matrix(offset)
		self._offset.invert()
	
	def pointAt(self,pos):
		"""Point the bone at the specified position"""
		srcPos = self._bone.getPosition(viz.AVATAR_WORLD)
		self._node.setPosition(srcPos)
		self._node.lookat(pos)
		m = viz.Matrix.quat(self._node.getQuat())
		m.preMult(self._offset)
		self._bone.setQuat(m.getQuat(),viz.AVATAR_WORLD)
		
		
#Add avatar
model = viz.add('vcc_female.cfg',euler=(180,0,0))

#Create pointer object for shoulder bone
pointer = BonePointer(model.getBone('Bip01 R UpperArm'))

#Setup timer to update pointer every frame
def UpdatePointer():
	pointer.pointAt(viz.MainView.getPosition())
vizact.ontimer(0,UpdatePointer)
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  #3  
Old 08-03-2017, 07:07 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Thank you for this class!

I'm wondering how can I use <vizact>.boneSpinTo() to have the avatar point at a certain position?

I would like to make an animation sequence of pointing to an object and going back to it's neutral pose again.

Can someone help me with this?

Thank you.
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  #4  
Old 08-04-2017, 12:13 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
I found that the boneSpinTo function has an option that allows to put in a position vector.
However this doesn't result in correct behaviour. It seems to point at a random direction.

I tried playing around with the different modes, with no succes.

Code:
import viz
viz.go()

point = vizact.boneSpinTo('Bip01 R UpperArm',mode=viz.AVATAR_WORLD,point=viz.MainView.getPosition(),speed=90)

#Add avatar
model = viz.add('vcc_female.cfg',euler=(180,0,0))

def mykeyboard(key):
	if key == " " :
		model.runAction(point)
		
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)

How can I make my avatar point at a certain location and when done go back to it's original position?

Thank you!
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  #5  
Old 08-07-2017, 04:48 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
I tried putting a position point in the bonespinto function. This gives strange results. For example when I move the mainview to a position from where the avatar is visible and press spacebar the arm moves but not the the correct position.
Also after pressing spacebar a second time without moving the mainview the arm moves. Why is this, this shouldn't happen right?

Code:
import viz
viz.go()

point = vizact.boneSpinTo('Bip01 R UpperArm',mode=viz.AVATAR_WORLD,point=viz.MainView.getPosition(),speed=90)

#Add avatar
model = viz.add('vcc_female.cfg',euler=(180,0,0))

def mykeyboard(key):
	if key == " " :
		model.runAction(point)
		
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)
I would like to make an animation sequence of an avatar pointing to an object and going back to it's neutral pose again.

Can someone help me with this?

Thank you!
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  #6  
Old 08-09-2017, 11:05 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
I think the issue maybe that the center of the bone spins to the correct location but the bone center is not necessarily facing the same direction as the end of the bone, which is what you want in this case. It maybe necessary to calculate an offset for the spinto point or orientation. I'll check with a developer for suggestions.
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  #7  
Old 08-10-2017, 05:01 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Thank you. Looking forward to your reply.
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  #8  
Old 08-17-2017, 06:12 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
Hi Jeff,
is there any news on the boneSpinTo a position problem?

Thank you.

Best,
Jeroen Derks
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