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  #1  
Old 03-10-2009, 08:51 PM
nlfrnassimi nlfrnassimi is offline
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Join Date: Feb 2009
Posts: 37
view problem

I have imported an avatar and applied a keyboard key to animate it. my problem is that I want to make my view as first person point of view. I've also been able to connect my view to the avatar but the problem is I can see the avatar's head, I want my camera to be beside him moving with him.
Please help.

This is my code:

import viz

viz.go()

viz.add('tut_ground.wrl')

character = viz.add('vcc_male.cfg') # Add a CAL3D based avatar
character.state(1) # Activate the walking state

def characterWalk (key):
if key == viz.KEY_KP_RIGHT:
character.state(2)
walk = vizact.walkTo([5,0,0],1)
character.addAction(walk)


viz.callback(viz.KEYBOARD_EVENT, characterWalk)


viewLink = viz.link( character, viz.MainView, enabled = True )
viewLink.setDstFlag(viz.LINK_HEAD)
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  #2  
Old 03-10-2009, 09:24 PM
nlfrnassimi nlfrnassimi is offline
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Join Date: Feb 2009
Posts: 37
I have fixed this problem but now I have another problem. I want to press a certain key and be able to look left and right without moving. I was able to do it with view but now that my view is linked to the character I can't move it. Please help me!!
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  #3  
Old 03-11-2009, 02:36 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,462
You can set the mask of the link so it only affects the position of the destination object, then you'll still be able to change the viewpoint orientation
Code:
viewLink = viz.link(character,viz.MainView,mask=viz.LINK_POS)
In the future please use the code tags when you post code to preserve the indentation
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  #4  
Old 03-11-2009, 08:33 PM
nlfrnassimi nlfrnassimi is offline
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Join Date: Feb 2009
Posts: 37
thanks and sorry for the codes.
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