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Collision Detection for Hierarchies of Objects
Hey,
I'm having some trouble getting collision detection to work consistently with hierarchies of objects. I'll create a person and a ball with code like the following: person = viz.add("male.cfg") ball = person.add("ball.wrl") ball.collidesphere(0.25) After translating the ball to some location (using viz.ABSOLUTE_WORLD), I'll try to translate the person (also using viz.ABSOLUTE_WORLD), and the ball moves with the person as expected. But the problem is that the "collidingwith()" method thinks that the ball is still where I positioned it originally. As far as the collidingwith() method is concerned, the ball did not move with the person... Is there any way to fix this problem? -Josh |
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