WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1  
Old 09-15-2004, 12:46 PM
vr_boyko vr_boyko is offline
Member
 
Join Date: Sep 2004
Posts: 19
Question animating custom faces: in search of "open_mouth" morphs

how to add 'open_mouth" morphs to custom faces?

After successfully creating a custom avatar face (.vzf), I noticed that lipsynching though the command speak ('foo.wav') no longer works as in the example with biohead_talk.vzf in the Custom Avater Heads tutorial. This is due to the lack of "mouth_open' morphs in my custom faces.
So I am left with 2 burning questions:

How would I go about adding various morphs to a custom face either in 3DMeNow or in PeopleMaker?

and more importanly,

is there a general way of adding morphs to various custom faces (maybe just extracting the jaw from the .vzf and lowering it) as opposed to editing every single head?

help is much appreaciated, as I am very new to Vizard

Last edited by vr_boyko; 09-15-2004 at 12:54 PM.
Reply With Quote
  #2  
Old 09-16-2004, 11:30 AM
tobin tobin is offline
WorldViz Team Member
 
Join Date: Feb 2003
Posts: 251
You should be receiving a short tutorial on using PeopleMaker later today.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:18 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC