![]() |
#1
|
|||
|
|||
Real time collision and object navigation
Hello,
I have an object 'mini.osg' (a car) that I am controlling using a Haptic device. My car moves on a ground. When I add a cube to my scene, it does not move over the cylinder even after I set viz.collision(viz.ON). Instead, it just moves into the cylinder even after I set it collideMesh or collideBox. I want the car to move over the cube or cylinder that I am adding to my scene. How can I do it? |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Find collision point of line and arbitrary object | asdf | Vizard | 2 | 01-28-2013 10:04 AM |
Collision Exception | jassel41 | Vizard | 2 | 11-09-2010 05:08 PM |
linked object collision | pgagolf | Vizard | 1 | 04-19-2007 01:27 PM |
when collision mode is on, can i "turn it off" for an individual object? | Vdoug | Vizard | 1 | 09-22-2005 12:14 PM |
Collision Detection often too slow | Johannes | Vizard | 4 | 02-28-2005 11:11 AM |