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  #1  
Old 03-11-2007, 05:01 PM
S.Telemaque S.Telemaque is offline
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Join Date: Feb 2007
Posts: 5
Problems Texturing avatar head

Hi, I'm working on heads avatars under vizard 3. Like it's says in the help manuel, I have to use 3DMeNoW to create the avatar head. That level is ok. But when I imported on 3DS Max to convert it in VRML97 format, the textures for the inside mouth don't show (view attachement) when I'm doing the morphings !!! My question is how to apply the bio_texture and the Ett_texture so that the head textured well on PeopleMaker and Vizard 3 beta ? I can't do a sub-object (3DS MAX 8) on the head because all of it made one mesh !!!.
Thanks for your help

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Sonja Télémaque.
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  #2  
Old 03-13-2007, 01:49 PM
tobin tobin is offline
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Join Date: Feb 2003
Posts: 251
Are you using PeopleMaker as part of your workflow? If so, can you not select the mouth portion within PeopleMaker and select "Flip polygon order" to make the mouth visible?

If that doesn't work, try applying a .disable(viz.CULL_FACE) method to your face object from the Vizard script. This will disable backface culling over the whole face making all polys always visible.
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  #3  
Old 03-26-2007, 06:45 AM
S.Telemaque S.Telemaque is offline
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Join Date: Feb 2007
Posts: 5
Unhappy Texturing avatar head : same problemes

Hi Tobin,
Thanks for answering my request. But it still don't work ! Yes PeopleMaker is in my workflow, by the way there's it :
3DMenow (creating heads) -> 3DSMAX (for VRML97 format) -> PeopleMaker (for adding morphs + *.vzf files) -> vizard R3.
There is no way to select the mouth portion within Peoplemaker... either in 3DS max (to mush work to select each polygone from the inside head...). How do you create your avatar heads to switch them in vizard ? My goal is to create animated heads to put them on avatar body of vizard... By the way do you use cal3D to export your avatars to vizard ? If to, how do you export them, on which format files (mesh, textures, skeleton -> biped or bones?, animation) ?

Thanks for your help.

Sondja Télémaque.


Are you using PeopleMaker as part of your workflow? If so, can you not select the mouth portion within PeopleMaker and select "Flip polygon order" to make the mouth visible?

If that doesn't work, try applying a .disable(viz.CULL_FACE) method to your face object from the Vizard script. This will disable backface culling over the whole face making all polys always visible.
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  #4  
Old 03-27-2007, 08:18 PM
S.Telemaque S.Telemaque is offline
Member
 
Join Date: Feb 2007
Posts: 5
Texturing avatar head : same problemes
Hi Tobin,
Thanks for answering my request. But it still don't work ! Yes PeopleMaker is in my workflow, by the way there's it :
3DMenow (creating heads) -> 3DSMAX (for VRML97 format) -> PeopleMaker (for adding morphs + *.vzf files) -> vizard R3.
There is no way to select the mouth portion within Peoplemaker... either in 3DS max (to mush work to select each polygone from the inside head...). How do you create your avatar heads to switch them in vizard ? My goal is to create animated heads to put them on avatar body of vizard... By the way do you use cal3D to export your avatars to vizard ? If to, how do you export them, on which format files (mesh, textures, skeleton -> biped or bones?, animation) ?

Thanks for your help.

Sondja Télémaque.
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