#1
|
|||
|
|||
Problems with getting head bone rotation right
Hello,
I am trying to write some code that causes a head to turn and face an object. I looked at the lookat() commands, and those didn't do what we were looking for, so I am writing it from scratch. Now, I have a routine that takes two points and gives the euler angle that will point the first at the second. I can use this to turn the camera towards an object. However, when I try to do the same thing with the head or neck bone of an avatar, it does not work like I expected. The code is here: def GetTargetAngleToFace(position1, position2): # Find horizontal target angle x_pos = position1[X_POS] - position2[X_POS] z_pos = position1[Z_POS] - position2[Z_POS] horiz_angle = math.degrees(math.atan2(x_pos, z_pos)) #find vertical target angle vert_x = math.sqrt(x_pos*x_pos + z_pos*z_pos) y_pos = position1[Y_POS] - position2[Y_POS] vert_angle = -math.degrees(math.atan2(y_pos, vert_x)) #print "Angles: H: " + str(horiz_angle) + " V: " + str(vert_angle) return [horiz_angle, vert_angle, 0] target_euler = GetTargetAngleToFace(self.ObjectToFollowWithHead.g etPosition(mode = viz.ABS_GLOBAL), self.HeadBone.getPosition(mode = viz.ABS_GLOBAL)) self.HeadBone.setEuler(target_euler, mode = viz.ABS_GLOBAL) where self.HeadBone is the locked 'Bip01 Head' of the vcc_female model that comes with vizard. What I get is the head tilting to not at all the same euler as target_euler. For that matter, if I just get the current euler of the head and change one element of it, then put it back in with setEuler in viz.ABS_GLOBAL mode, I get a different value when I do a getEuler in viz.ABS_GLOBAL mode. So I figure I am doing something wrong. Could anyone help me here? Thanks, Christian |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Linking problems with Live Character | Frank Verberne | Vizard | 5 | 06-04-2008 11:42 AM |
Texturing Avatar head problems | S.Telemaque | Vizard | 0 | 04-01-2007 10:01 PM |
Problems Texturing avatar head | S.Telemaque | Vizard | 3 | 03-27-2007 07:18 PM |
problems adding a custom morph head to a custom body | Greenwu | Vizard | 1 | 07-27-2006 10:32 AM |
tracking head rotation orientation | VAmanda | Vizard | 3 | 09-21-2005 04:57 PM |