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#1
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It sounds like you will need to create a class that extends the "VizExtensionSensor" interface. Sensors are objects that provide position, orientation, button, and analog data. Your sensor class would just override the "getPosition" and "getOrientation" methods. You would then override the "createSensor" method of your VizExtension class to provide access to your sensor class.
Once this is implemented, the Python code for retrieving the position of the haptic device would look something like this: Code:
# Load HapticMaster extension HapticMaster = viz.add('HapticMaster.dle') # Create end effector sensor endEffector = HapticMaster.addSensor() # Get end effector position pos = endEffector.getPosition() # (Optional) Link a model to the end effector sensor import vizshape sphere = vizshape.addSphere(0.1) viz.link(endEffector,sphere) |
#2
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Many thanks for the reply, your post does clear up alot!
I do have further questions though. I've followed that guide I posted in my first post and set up the SDK in my copy of VS2008 (thankfully I had a copy!). I've added the code to create a dle file to test if the sample code works (which it does) although I get a pop up asking me about a Executable for the debug session. My question here is how would I add the .h files for the HapticMaster? Would this be via the "Project -> Properties" way or hard coded into "MyExtension.cpp"? I'm guessing so long as the cpp file finds the HapticMaster commands it doesn't matter. I take it that overwriting getPosition, getOrientation etc would be coded in MyExtension.cpp? The getPosition part will be easy I would use the code I used in my Ogre app, however I have a ADL Gimball attached to the HapticMaster which allows the arm to be controlled www.youtube.com/watch?v=RvXGnFky3c which uses 3 pot sensors to gather additional values. I take it that the code from the HapticMaster API to get these 3 values should be stored into getOrientation? Connection to the HapticMaster needed to obtain these values via a network connection. I take it just like my Ogre app I define this connection along with any other variables at the top of MyExtension.cpp just like any program? I'll have a go now and try to get it working, thanks to your post it seems alot clearer. It also means that now I know I can get the HapticMaster to work with Vizard4.0 we can put an order in. Many thanks, and I'm sure I will be back with any questions etc |
#3
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Quote:
Quote:
Quote:
Is the HapticMaster API publicly available? |
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