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#1
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Stop moving after few seconds??
Hello all,
I'm trying to develop a application but now, I've got a problem: I shoot a ball against other balls and then these balls collide. Like a billiard game. These balls are not on a table, they fly across the air. Therefore I set the gravity to [0,0,0]. This works very fine. But now the problem is that the balls are flying too long. It takes about 10 seconds till the balls stop moving. But I don't want to wait such a long time. The balls should stop moving after 3 seconds. Is this possible? I searched the whole Vizard Documentation, but I can't find the relevant command. I would be very pleased about every information and help. Thanks a lot! Chrissy PS: Sorry for english mistakes |
#2
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the sound like you have to use timer. Could you please looking at vizard functions because vizard has a timer function.
hope this helped you! |
#3
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But I only initiate the shoot. Afterwards the balls move automatically.
Where do I have to set the timer? My code to initiate the shoot is: Code:
vec.setLength(vizmat.Interpolate(1,400,power.get())) info.object.applyForce( vec, 1 ) |
#4
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to shoot balls each time, try to define a shooting function, may be something like this
HTML Code:
def shoot(): pass . . vizact.ontimer(5,shoot)#each 5 sec let me know if this helped you. Last edited by Moh200jo; 05-06-2009 at 03:56 PM. |
#5
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Hi,
no - I don't think that's my problem. Look. I've got one white ball and 14 other balls. Then I shoot the white ball against the other balls. Code:
vec.setLength(vizmat.Interpolate(1,400,power.get())) info.object.applyForce( vec, 1 ) And now it takes about 20 seconds, until all balls will stop moving. And thats my problem. Is there a command, like "stop moving all objects" or something like that? |
#6
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You could loop through all your objects and set their velocities and angular velocities to zero.
Code:
for i in range (len(objects)): objects[i].setVelocity([0,0,0]) objects[i].setAngularVelocity([0,0,0]) |
#7
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Hi Jeff,
thanks for your answer. This is exactly my problem. Great! Is it possible to slow down the balls, so that they don't stop fitfully? Thanks a lot. |
#8
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Is there no idea to slow down the balls steadily?
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#9
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You could apply a small force opposite the direction the ball is moving. Here a function is called ten times, the first nine times getting the velocity of the ball and applying a small force opposite to it. On the tenth time the ball is stopped completely.
Code:
import viz viz.go() viz.phys.enable() ground = viz.add('tut_ground.wrl') ground.collidePlane() ball = viz.add('ball.wrl', pos = [0,1,8]) ball.collideSphere() ball.applyForce([2,0,10], .1) num = 1 def slowBall(): global num #slow down the ball if num <10: vx,vy,vz = ball.getVelocity() ball.applyForce([-vx,-vy,-vz], .01) num+=1 #stop the ball else: ball.setVelocity([0,0,0]) ball.setAngularVelocity([0,0,0]) #call function 10 times vizact.ontimer2(.3,9, slowBall) |
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