#1
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how to create morph from the comple characters CD
I'am looking for a tutorial or some advices on the appropriate methods to create morph from complete characters. Thanks
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#2
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Hi,
There is currently no tutorial for creating morph targets with complete characters. Do you have a copy of 3ds Max? If so, I can provide you with some instructions on creating a morph target. |
#3
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I have a copy of 3ds Max and I really want to know haw I can use the .max files inside the complete characters 's CD to create morph target.
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#4
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Hi,
The basic workflow is the following: 1) Modify the mesh to the desired morph state 2) Export the modified mesh to a cal3d mesh file 3) Add the new morph to your avatar cfg. The cfg will look like the following: Code:
. . . mesh = head.cmf morph = head_smile.cmf morph = head_talk.cmf . . . 4) In your script you and modify the morph in real time by using the following command: Code:
#Set morph 0 to 50% avatar.morph(0,0.5) Let me know if you have any more questions |
#5
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Please, I want to create a morph mouth_open in 3ds Max I'am a beginner and I don't know which tools I must use another to open avatars mouth.
could you please give me some instructions |
#6
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HI,
could I have access to the tutorial as well? This will come in handy for a Research Assistant who wants to use 3DS Max. Thank you. Kind Regards, Iwan |
#7
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Hi,
As I already posted, there is currently no tutorial for creating morph targets for complete characters. The instructions I posted above outline the process. If you have any specific questions I can answer them for you. |
#8
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Hi,
I do apologise, I thought what you meant by tutorial was like a pdf or html format that is geared more towards beginner-artist side. Thank you, much appreciated Kind Regards, Iwan |
#9
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I succeed to modify the mesh to the desired morph state and to export to a to a cal3d mesh file: mouth_open.CMF.
When I add the new morph to my avatar cfg, I have the following error when I run the script. ** WARNING: Failed to load morph file: mouth_open.CMF cal3d : Internal error in .\coremesh.cpp(145) what could be the problem. |
#10
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Hi,
Did you define the morph immediately after you defined the mesh for the head? Your cfg file should look like the following: Code:
. . mesh = headmesh.cmf morph = mouth_open.cmf mesh = othermesh.cmf . . . |
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