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Texturing avatar head : same problemes
Hi Tobin,
Thanks for answering my request. But it still don't work ! Yes PeopleMaker is in my workflow, by the way there's it : 3DMenow (creating heads) -> 3DSMAX (for VRML97 format) -> PeopleMaker (for adding morphs + *.vzf files) -> vizard R3. There is no way to select the mouth portion within Peoplemaker... either in 3DS max (to mush work to select each polygone from the inside head...). How do you create your avatar heads to switch them in vizard ? My goal is to create animated heads to put them on avatar body of vizard... By the way do you use cal3D to export your avatars to vizard ? If to, how do you export them, on which format files (mesh, textures, skeleton -> biped or bones?, animation) ? Thanks for your help. Sondja Télémaque. |
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