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Dual monitor and Dual camera
The situation: We want to use a dual projector system to project our interactive vizard world onto a large screen. Right now the display stretches (distorts) the image lengthwise to cover the screen. We would prefer it combine two displays to create one complete, seamless world.
The only solution we thought of was to have two cameras in our vizard world, side by side such that their frustums are tangential, one on the left and one on the right. we would have each camera output to a seperate monitor or projector, creating a wider space to cover a wall or scrim when the projectors were aligned correctly. As of right now, we don't know how to get vizard to handle this kind of dual display, and were told it would take some OpenGL coding. Any help is apreciated! Best, Luc and Evan
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Luc Vanier |
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