Using Cal3d Avatars
We are trying to use the default R2 Avatars (Cal3d) along with the getbone() method to attach a sensor to individual bones of the avatar. However, when we get the bone of the avatar using the names we've tried, all return an invalid bone (from the valid() method of the VizBone data structure). We assume that we are not getting the names of the default bones correct and thus not getting a valid bone. Could somebody enlighten us about the names of the bones in the default models, or any other help that might be necessary. Thanks for your time!
Zach
|