#1
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Node3D Objects in GUI Panels
Hi,
I am trying to add Node3D objects to vizdlg panels and am experiencing some difficulty. The objects are set to spin in the panel. However, after rotating a certain amount, the objects seem to be culled from the panel and fail to be rendered. So, the object completes most of its spin, disappears for a few seconds, and reappears later. I have tried enabling depth testing, disabling culling and nothing seems to help. Is this a clipping plane issue, or a culling issue? Any help is much appreciated, thank you. |
#2
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The following code shows how to add a spinning model to a panel. Let us know if this helps to resolve the issue with your own code:
Code:
import viz import vizinfo import vizact import vizdlg viz.go() viz.addChild('piazza.osgb') avatarPanel = vizinfo.InfoPanel('Avatar Panel',align=viz.ALIGN_LEFT_BOTTOM,fontSize=22,icon=False) avatarFiles = ['vcc_male.cfg','vcc_female.cfg','vcc_male2.cfg','pigeon.cfg'] for i,filename in enumerate(avatarFiles): if i == 3: scale = [130] * 3 else: scale = [45] * 3 avatar = viz.addAvatar(filename,scale=scale,euler=[i*90,0,0]) avatar.addAction(vizact.spin(0,1,0,45)) avatar.enable(viz.DEPTH_TEST,op=viz.OP_ROOT) avatar.state(1) subPanel = vizdlg.Panel(layout = vizdlg.LAYOUT_VERT_CENTER, border= False) subPanel.setMinSize([100,0]) subPanel.addItem(avatar) avatarPanel.addItem(subPanel,align=viz.ALIGN_CENTER) |
#3
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Thank you! I did not end up using this code but it was still very useful. My problem was the different nodes in the panel were children from another model. I ended up switching the exact child node and got it working fine.
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Tags |
gui, node3d, panel, vizdlg |
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