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  #1  
Old 02-28-2007, 05:06 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
custom avatar random walk

I'm coding a scene where I have an animation of a spiderwalkcycle. It's moving up, down, left and right very well.
But that's not what I want.
What I want to do is a spider that is walking to random points. Those points have to be around a certain centerpoint because I have to be able to move that centerpoint.

I know it's a rather advanced question but I don't get it to work.
Does anyone has an idea how I have to code this?

Thank you
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  #2  
Old 02-28-2007, 01:16 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
I've attached a script that generates a set of random points around a center point within a certain radius. You can use the GenerateRandomPoint(x,y,radius) function in your script. Just pass it the center point and radius and it will return a 2D point within the circle. Hope this helps.
Code:
import viz
import math
viz.go()

def GenerateRandomPoint(x,y,radius):
	r = vizmat.GetRandom(0,radius)
	a = vizmat.GetRandom(0,2*math.pi)
	return math.sin(a)*r + x , math.cos(a)*r + y
	
viz.startlayer(viz.POINTS)
for x in range(1000):
	x,y = GenerateRandomPoint(0,1.8,1)
	viz.vertex(x,y,5)
viz.endlayer()
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  #3  
Old 03-20-2007, 04:23 AM
krimble krimble is offline
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Join Date: Nov 2006
Location: Nijmegen
Posts: 63
A thanks for you reaction.

Sorry for my late reaction, I'm working on differend things know, but the spiders HAVE to work some day, so thanks for you reply.
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