WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-23-2004, 12:15 PM
zachhendershot zachhendershot is offline
Member
 
Join Date: Oct 2003
Posts: 5
Using Cal3d Avatars

We are trying to use the default R2 Avatars (Cal3d) along with the getbone() method to attach a sensor to individual bones of the avatar. However, when we get the bone of the avatar using the names we've tried, all return an invalid bone (from the valid() method of the VizBone data structure). We assume that we are not getting the names of the default bones correct and thus not getting a valid bone. Could somebody enlighten us about the names of the bones in the default models, or any other help that might be necessary. Thanks for your time!

Zach
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:32 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC