WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 06-30-2009, 04:30 AM
bharatbhushan bharatbhushan is offline
Member
 
Join Date: Jan 2009
Location: Mumbai
Posts: 3
problem in setting the orientation of bones

hi...
I am using XBAS master from XSENS for animating the avatar. I have placed 3 MTx sensors on thorax, Upper arm and Scapula(not considering the forearm sensor as as of now, shown in the last attachment ). I have determined the relative orientation of each sensor to its segment. I am using this relative orientation to calculate the segment's orientation from sensor's orientation. I have also determined the relative orientation of upper arm and scapula with respect to thorax both in Euler and rotation matrix form.

I am facing Following problems:

1) what can be used for scapula?

2) how to use link command to animate the avatar in real time. Direct linking to sensor will use sensor orientation in global coordinates while I want to use relative segment orientation for ex. upper arm segment orientation w.r.t. thorax.

3) In non real time mode I have saved the relative orientation of upper arm and scapula with respect to thorax in rotation matrix format and imported them in Vizard. I am using these values with a timer. I have used the rotation matrix format to avoid any errors caused by the order of rotation(as I believe Vizard and XSENS uses different order of rotation). The problem is when I import the avatar file it's hands are rotated outside in its initial state, but the action performed by my subject starts in standard anatomical position. How to adjust this? also the coordinate system used by Vizard is different than that of XSENS and the defined coordinates of the segments(given in the attachment). so what transformations(for adjusting the hands and for axes mismatch) must be used before using <bone>.setmatrix command.

I have tried to do all of these with different commands but still not able to get the correct code so please help me out here.

thanx and regards--
bharat

Click image for larger version

Name:	thorax.jpg
Views:	4745
Size:	76.5 KB
ID:	323

Click image for larger version

Name:	upperarm.jpg
Views:	4814
Size:	83.3 KB
ID:	324

Click image for larger version

Name:	scapula_back.jpg
Views:	4760
Size:	71.3 KB
ID:	325

Click image for larger version

Name:	Recording_edited1.jpg
Views:	4728
Size:	299.4 KB
ID:	326
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Position and Orientation tracking problem Vic Vizard 1 06-09-2009 05:13 PM
(beginner) calculating orientation change with eulers astull Vizard 16 02-22-2007 09:45 AM
problem with female animations vmonkey Vizard 1 10-07-2005 10:36 AM
intersense orientation jargon Vizard 2 05-14-2005 04:55 PM
PROBLEM: Picture-in-Picture breaks textures?!? vcarlson Vizard 4 10-05-2004 04:22 PM


All times are GMT -7. The time now is 07:20 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC