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  #1  
Old 08-07-2006, 01:03 PM
VR_enthusiast VR_enthusiast is offline
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FaceGen Compatibility

Do FaceGen models work with Vizard, PeopleMaker, or 3DMeNow?
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  #2  
Old 08-07-2006, 02:58 PM
farshizzo farshizzo is offline
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Do you want to just import a static face, or do you want to use a face with morph targets? Either way, are you able to export a FaceGen model into a format that Vizard supports?
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  #3  
Old 08-07-2006, 04:04 PM
Gladsomebeast Gladsomebeast is offline
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We have tested the demo models avalable on FaceGen's website with Vizard. Static faces work well. Generating morph targets in PeopleMaker for *some* of the morphs included in the FaceGen demo models did not work. As we did not export the morphs from FaceGen ourselves, it is possible that options could be setup to get PeopleMaker to work with all of FaceGen's morphs.
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  #4  
Old 08-08-2006, 10:00 AM
tobin tobin is offline
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The main requirement for PeopleMaker to work (make Vizard compatible morphs) is that the underlying vertex mesh be indentical (e.g., same number of vertices, same mapping). If that's met, then things should work.
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  #5  
Old 08-08-2006, 12:25 PM
VR_enthusiast VR_enthusiast is offline
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I am trying to make morph targets using PeopleMaker. I've imported a static face successfully, but whenever I try to create a morph target it tells me that the number of vertices is not equal. Which morphs were you successful in generating?
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  #6  
Old 08-08-2006, 01:03 PM
Gladsomebeast Gladsomebeast is offline
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From the vrml97 morphs avalable for download at http://www.facegen.com/downloads.htm

I was able to generate a morph target between the john_all_vrml97.wrl and john_all_vrml97_ModifierBlinkLeft.wrl.
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  #7  
Old 10-11-2006, 12:05 PM
Gladsomebeast Gladsomebeast is offline
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How goes your work with FaceGen?
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