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  #1  
Old 06-26-2014, 12:22 AM
Shweta Shweta is offline
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Join Date: Jun 2014
Posts: 9
Rotation and Translation

Hello,

Is it possible to control the speed of motion during rotation or translation when we change the viewpoint using setPosition() or setEuler()?
Is there a method to implement the default behavior of using a mouse to move around through matrices (transformation matrix with 6 DOF)?
If yes, how do I control the speed there?

Thanks and Regards,
Shweta.
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  #2  
Old 06-30-2014, 11:45 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,466
You can scale the mouse movements using the <viz:mouse>.setScale command. Does that help answer your questions?
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  #3  
Old 07-01-2014, 05:07 AM
Shweta Shweta is offline
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Join Date: Jun 2014
Posts: 9
Hello,

Thank you for the reply.
I want to implement the navigation through the window using matrices(without using the mouse. But I also want to control the speed of navigation).
At this point I am using the following code snippet:
(for translation)
gotoRight = vizact.goto([2,1,-2],3,mode =viz.SPEED,rotate_mode=viz.BLEND_ROTATE,ori_mask=v iz.BODY_ORI)
court.addAction(gotoRight)

(for rotation)
spinToYaw90 = vizact.spinTo(euler=[90,0,0], speed=5)
court.addAction(spinTOYaw90)
court.addAction(spinToYaw90)

Now if I want to implement both translation and rotation simultaneously, can I do that?

I tried using setPosition() and setEuler(). However these two commands change the positions within the blink of an eye. Can I slow down the speed with which they impact the scene?

Thanks and Regards,
Shweta Shitole
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