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Sky blending...?? suggestions?
Hi
I was just trying out a transitioning sky from morning to noon skybox, and apparently, the blending texture method does not work for skybox. ################################################## # import viz morningSky = viz.add(viz.ENVIRONMENT_MAP,'morning/morning.jpg') noonSky = viz.add(viz.ENVIRONMENT_MAP,'noon/noon.jpg') eveningSky = viz.add(viz.ENVIRONMENT_MAP,'evening/evening.jpg') nightSky = viz.add(viz.ENVIRONMENT_MAP,'night/night.jpg') skyDome = viz.add('skydome.dlc') skyDome.texture(morningSky) skyDome.texture(noonSky,'',1) #skyDome.texture(eveningSky,'',2) #skyDome.texture(nightSky,'',3) blend = viz.add('multitexblend.fp') skyDome.apply(blend) blend.param(0,0) slider = viz.add(viz.SLIDER) slider.translate(0.5,0.1) def myslider(obj,pos): if obj == slider: blend.param(0,pos) viz.callback(viz.SLIDER_EVENT,myslider) viz.go() ################################################## # When I run it, all i get is black. If I take out the blending part, I can see my skies. So, I guess the only alternative is by generating a 360 panoramic images and apply it on a polygon sphere? Any suggestions? Did I do something wrong? Kind Regards, Iwan |
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