#1
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Triangle or Quadrangles
Does Vizard need its models to have been triangulated? C4D, our modeling app, tends to work with quads. Whilst triangulating certain gets rid of things like non-planar polygons it also ups the polygon count, but is this not a problem for Vizard?
P |
#2
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Vizard should support both quads and triangles. However, some graphics cards render faster when using triangles.
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#3
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That's what I thought. I'll find out what card our client is going to use.
Thanks, P |
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