WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
Old 03-23-2013, 04:30 AM
goro goro is offline
Join Date: May 2012
Posts: 33
Multi-Pass Rendering

It is written in Vizard's Core Features under Technical Features that Vizard supprots multi-pass & multi-stage rendering. I am working on Augmented Reality & multi passing is essential for us to get realistic output.

By using <viz>.addRenderTexture() command I am able to get the screen output. By using shaders I can even process that texture. But my requirement is to process the processed textures.

Input_Texture --- > Pass 1 ------> Output 1
Input_Texture --- > Pass 2 ------> Output 2
Input_Texture --- > Pass n ------> Output n

{Output 1, Output 2, .... , Output n} --- > Final Pass ----> Final Output

Please help me with the solution. If I am conceptually wrong then please correct me.
Reply With Quote

multi pass, multi-pass, multipass, rendering

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rendering order? vOliver Vizard 3 09-29-2010 02:07 PM
rendering level shahramy Vizard 1 07-26-2010 12:12 PM
how to control vizard rendering shahramy Vizard 0 07-23-2010 10:50 PM
Any way to increase rendering resolution v-Salik Vizard 3 09-12-2007 04:57 PM
Texture map rendering problem JRichizzle Vizard 4 03-04-2004 07:20 AM

All times are GMT -7. The time now is 09:45 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC