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Old 10-12-2006, 07:02 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Talking Water rendering... help!

Hi,

I'm back with more visual-related questions. I'm at the moment just finished reading GPU Gems book 1, and would like to implement Cg water effects (chapter1) along with the underwater caustics effects (chapter2) in vizard.

How is this done in vizard? I'm guessing this would be similar to the detail texture Farhizzo implemented earlier in sept (multiplying texture value with greyscale-detail) . Am I correct to say that in vizard I will have to have 3 or 4 layers of texture on one water object? (colour, detail, normal and specular onto a plane).

Is there a built in feature in Beta2 that does this? Thank you for your response, have a great day.

Regards,
Iwan
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