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  #1  
Old 01-10-2012, 01:36 PM
Kaminski Kaminski is offline
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Join Date: Nov 2010
Posts: 36
WRL texture rendering

Hi all,
I am using 3ds Max to make a model to use in Vizard. I apply the materials in 3ds max and then export a WRL file. The textures blur in a weird way in the distance, however, so that it looks like my hallway is bending up as in the image. Any way to control for how Vizard renders that?
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  #2  
Old 01-10-2012, 02:03 PM
farshizzo farshizzo is offline
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Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:
Code:
model.anisotropy(8)
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  #3  
Old 01-10-2012, 03:26 PM
Kaminski Kaminski is offline
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That worked, thanks.
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