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Shape Puzzle Simulation
I'm doing some research into fine object manipulation in virtual space, I'll be using an Intersense wand and glove for input.
I need to replicate the experience of one of these toys: http://consultantsale.com/images/yvonne/ShapeOToy.jpg Except the holes will be in a wall in front of the user, rather than in a ball. Is the Physics engine within Vizard capable of accurately simulating this? As in, if I have the shape in hand can Vizard accurately prevent the shape from entering the hole if it is the wrong hole, or improperly oriented? Thanks for your input, |
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