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Old 05-12-2014, 03:41 AM
fabioped fabioped is offline
Join Date: Feb 2013
Posts: 21
Question Animations and OSGB

I have this 3D model I've animated in 3D max and applied the OSG Sequence to save its animation.

My problem is how can I better handle its animation status?

I'm using setAnimationTime(0) to have the animation at its frame 0, but it appears it automatically plays when I do that.
I'm also using setAnimationState(-1) to have it stopped, but only works when its playing, and using getAnimationState() to detect that its not always reliable.

You can find in the URL bellow a very simple source example of this behavior. What I want is to animate a model with a animation path followed by its internal animation, but being able to stop this and reset the model at any time.
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Old 05-12-2014, 03:53 AM
fabioped fabioped is offline
Join Date: Feb 2013
Posts: 21
What I expected from vizard was the ability to:
- play the animation from start, whatever the current state is
- stop the animation to frame 0, whatever the current state is

Even doing this:
def update(e):
print model.getAnimationFrame(), model.getAnimationTime()
viz.callback(viz.UPDATE_EVENT, update)
get's me nothing more than 0's during the animation

Last edited by fabioped; 05-12-2014 at 03:58 AM.
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Old 05-16-2014, 08:48 AM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
There's a few other commands such as loop mode and speed that might be useful for you. Take a look at this thread for example code.
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Animations and OSGB fabioped Vizard 0 01-29-2014 07:07 AM

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