![]() |
#1
|
|||
|
|||
move node with main view
Hey,
what would be the best way to link an object so it moves/translates with the direction of the main view (e.g. simulate carrying an object)? In this example (https://docs.worldviz.com/vizard/lat...nt_control.htm) the car moves with the viewpoint, but not with the head direction, which I would need. Probably an easy solution to this, sorry! Thanks! |
#2
|
|||
|
|||
Use the setReferenceFrame command with mode set to viz.RF_VIEW.
|
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
animation path problem - coordinates not resetting | jelly | Vizard | 7 | 04-26-2016 10:45 AM |
Render Node View Matrix | whaleeee | Vizard | 2 | 05-06-2013 09:26 AM |
Main view collision problem | AtomicRaiden | Vizard | 4 | 10-06-2011 11:48 AM |
display the position and euler coords of the main view | Josh | Vizard | 1 | 03-22-2010 10:48 AM |
Plane faces main View | jaylocco | Vizard | 2 | 07-05-2009 08:21 PM |