#1
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xbox one controller as tracker
Hello everyone,
Does anyone know how can i use xb1 controller as a position tracker? The only option i saw for xbox is as input via vizconnect. My second problem is to use buttons of xb1 to know if up/down/left/right was pressed like keyboard in order to be able to use transformation matrix for complex movements. Furthermore, that is connected to problem no 1 because it's only allow me to use xb1 as input and not as tracker. I also want to use xb1 controller thumb for only rotate the view but stay in the same position, how can i do that? Any help would be appreciated. |
#2
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If you want to use the controller to move the viewpoint around, add a vizconnect transport object.
1. From the inputs tab, add a Microsoft Xbox controller input 2. From the transports tab, add a new transport (e.g. walking) 3. Press the mapping button and map input signals to the movements you want to allow. |
#3
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Thanks Jeff, works prefect.
The only concern i have is that appear a warning of "ImportWarning: Not importing directory 'oculus': missing __init__.py import oculus", why is it happens? (it's doing the job although warning appears) |
#4
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Do you get that warning when you run the oculusExample.py script included with Vizard? What version of Vizard and the Oculus runtime are you running?
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#5
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I don't have the warning when using the oculusExample.
I have vizard 5.2 and oculus 0.6 runtime. Do you have any idea why is it happening? |
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