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Old 02-11-2015, 07:35 AM
fordprefect fordprefect is offline
Join Date: Oct 2012
Location: Vienna, Austria, Europe
Posts: 39
Question How to debug Vizard lights

Dear @ll,

while reworking our scripts I did touch our lights definitions, writing a method for adding lights, and using light groups. Then I ran into the problem that the lighting effects were different comparing the scripts on the same model.

I wanted to find out the differences of the setup of my lights but could not find any getter method on <node3d:light> for position, attenuation, spread etc. Neither could a look into the source code or debugging the script return any information to that matter.

Documentation and forum would not reveal any answer to me, too, so I ask:
are any hints to debugging lights available?

Best Regards, Walter
21 is only half the truth.
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debug, lights

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