|
#1
|
|||
|
|||
Hi
I take it you are doing something similar to the example here. http://docs.worldviz.com/vizard/vizProjector.htm In which case could you add something like this. Code:
projectorTwo = projector.add(viz.add('BALL.JPG')) projectorTwo.setEuler([0,90,0]) projectorTwo.affect(ground,textureNum=2) projectorTwo.affect(ball,textureNum=2) projectorTwo.ortho(0.25,0.15) projectorTwo.setPosition([0,1,3]) projectorTwo.addAction( vizact.spin(0,0,1,90)) Thanks TarkaDahl |
#2
|
|||
|
|||
Prefect!
Thanks! This textureNum argument was what we were missing. Thanks for the help!
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Vizard 4 Beta Testing | farshizzo | Announcements | 0 | 02-01-2011 10:46 AM |
Vizard 4 Beta Testing | farshizzo | Vizard | 0 | 02-01-2011 10:46 AM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |
Multiple Viewports in Vizard, Utilizing keyboard callback | shivanangel | Vizard | 2 | 02-21-2006 04:56 PM |
running multiple vizard scripts from python | exhale | Vizard | 1 | 05-09-2005 05:35 AM |