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Moving characters in osgb file
Hi guys,
I am having an OSGB files with 2 characters in it, when i am trying to apply actions on them i am getting this error, "'VizChild' object has no attribute 'stopAnimation'" After exploring, i got to know that in order to apply animation on those avatars i have to first get them in 3d format (using 3d max and cal3d exporter). So my question is, i don't have .max file now, can't i use osgb file to export this avatars from 3d max? Can you please get me tutorial on how extract an avatar from osgb file using cal 3d exporter.?? Please helP!! |
Tags |
3d max, cal3d, osgb export |
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