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IVE texture export from 3DS Max
Is there a particular option that needs to be checked somewhere in the IVE export from 3DS Max that includes the objects textures within the IVE file?
In the past our IVEs have included the textures and they worked fine. We've changed our pipeline a bit and now the models come in gray unless the original texture files are in an adjacent folder. This is becoming a bit of an issue cause the original texture files are huge by comparison to the rest of the project and we don't want to have to include them like this. |
Tags |
.ive, 3ds, export, max, texture |
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