#1
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stopping a goto()
Hi,
How can a stop a goto() action from completing? I have a node3d which I've began a goto() command, but now I want to interrupt it before destination. <node3d>.clear(all/current_action) doesn't seem to work. Thanks |
#2
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Hi,
The built-in animations of nodes will be deprecated in future versions of Vizard. Use the vizact library instead. Here is how you would create the goto action: Code:
node.add(vizact.goto(x,y,z,speed)) Code:
node.clear(viz.CURRENT_ACTION) |
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