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  #1  
Old 07-10-2008, 08:21 AM
dan12345 dan12345 is offline
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Join Date: Jan 2008
Posts: 58
animations

Hi
I'm trying to change the animations provided in the Complete Characters package, and create new animations - I'm new to 3dmax, and am having trouble
understanding how this is done, and would be happy for some help :
how do i import/export (animation) caf files into 3dmax?
I've looked at the
"https://gna.org/" site, ( which wasn't user friendly at all)
and http://download.gna.org/cal3d/docume.../tutorial.html
that were referenced in the vizard help, but did not manage to understand from them what exactly is the process i'm supposed to follow....
Thanks, dan.
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  #2  
Old 07-10-2008, 05:34 PM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
Hi dan12345,

3ds Max cannot re-import the exported caf animations. However, disks 2, 3, and 4 have animations in max's bip format, which can be loaded onto the avatar's skeletons.

Since the animations take up very little space, those disks each contain the whole set of animations.
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  #3  
Old 07-13-2008, 04:12 AM
dan12345 dan12345 is offline
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Join Date: Jan 2008
Posts: 58
How about ive files

Thanks a lot!
does the same hold for .ive files? I also .ive files which i want to change -
is it possible to do it somehow? through 3dmax or any other way?
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  #4  
Old 07-14-2008, 11:43 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The OSG plugin for 3dsmax only exports to that format, it does not support importing existing .osg/.ive files.
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