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  #1  
Old 12-23-2008, 07:22 AM
rfam rfam is offline
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Exclamation Rigid body articulated human body models

Hi,

I am using Vizard 3.0 to make animations with human avatars.
Usually the avatars that i used in vizard are based in the file "vcc_male.cfg" or others avatars of this type.

dude = viz.add('vcc_male.cfg')

I would like to vizualize only the skeleton segments of the avatar (the avatar "without clothes").
Something like these rigid body articulated models:
http://i42.tinypic.com/w2mwir.png
http://www.euclideanspace.com/physic...nts/m12113.gif

Does the Vizard Software have this type of Rigid body articulated human body avatars? Or, is it possible to obtain this type of avatars from the "dressed" ones?

I also would like to know if there is the possibily to make the frames/referentials attached to the body segments visible during the animation of the avatars.

Thanks.


Regards,
Ricardo Martins

Last edited by rfam; 12-23-2008 at 07:24 AM.
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  #2  
Old 12-26-2008, 03:49 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Thanks for posting. WorldViz will be closed until January 2 so there might not be more of a response until after then.
Its possible that one could hide the mesh of the avatar and link line segments or other objects to the bones.
I'll check with others here after the holidays and if this has been done or if there are other ways of doing it I'll let you know.
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  #3  
Old 12-26-2008, 04:08 PM
rfam rfam is offline
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Join Date: Dec 2008
Posts: 7
Thanks worldviz team!

I would appreciate your answer because I have some urgency in knowing how to do that.
Until there, i will try to solve the problem by myself. If I achive some solution I will describe it here.


Regards,
Ricardo Martins
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  #4  
Old 12-27-2008, 01:14 AM
mspusch mspusch is offline
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Posts: 223
i dont know if this helps at all but i suspect it might be useful for you to check the downloads for the 'live characters' product line, which is an add on to vizard which helps connect vizard avatars with motionbuilder data. there should be example files and explanations in the manual that might be useful
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  #5  
Old 12-28-2008, 05:49 PM
rfam rfam is offline
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Thanks,

All I want is to make a simple model... something like this...
http://www.cg-files.com/cgpicture/Pi...ingaHand/1.jpg

In 3ds studio max is easy to define the skeleton, but i don't know how to define a simple mesh.. simple body segments..
does anyone knows how to solve my problem?


Thanks,
RM
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  #6  
Old 12-30-2008, 10:40 AM
tobin tobin is offline
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Join Date: Feb 2003
Posts: 251
Something like what you showed is easy for us when our offices reopen next week after our offices re-open on Friday (1/2).


In the meantime, here's a good tutorial you may not have found about creating avatars in Cal3D format:
http://download.gna.org/cal3d/docume.../tutorial.html
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  #7  
Old 12-30-2008, 10:44 AM
tobin tobin is offline
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Posts: 251
Also, as mspusch suggests, if you download the trial product below and install it, you should find some .cfg files ready to use in Vizard that will look just like what you see above.

http://www.worldviz.com/download/fil..._2.02.0000.exe
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  #8  
Old 12-31-2008, 12:08 PM
Jeff Jeff is offline
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Sorry, a correction about cfg files in Live Characters. There are no cfg files to load a skeletal figure in Cal3D format within the Live Characters download. It does include fbx files that will load skeletons but those are to be used in Motionbuilder.

There is a way to export that to Cal3D from Max. As soon as our offices reopen and folks are back someone will be able to help with that.
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