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Old 10-26-2010, 02:48 AM
shahramy shahramy is offline
Join Date: Dec 2009
Posts: 41
Red face Collision and avatar animation

hi every body
I have an avatar and a little ball in my world. I shoot the ball toward the avatar and I need to notify the collision. every thing is OK until the state of avatar was ordinary (avatar.state(1)). when I changed the state of avatar(using prebuilt animation of avatars) such as lieing on the ground(avatar.state(8)), collision occurred but not true. collision occur like when avatar`s state was 1(avatar.state(1)). the physics for avatar is collideMesh and for ball is collideSphere. I need when the state change to 8, collision do not occur but if the ball hits the lied avatar, collision notify occur.
any body has any idea? please help!!!
MSc Shahram Shahraki
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Old 10-26-2010, 09:29 AM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
The collideMesh collision shape is not automatically updated when the state of the avatar changes. To make sure the shape matches the avatar you'll need to create a new one each frame and remove the old one using the collideNone command.
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Old 10-26-2010, 11:47 PM
shahramy shahramy is offline
Join Date: Dec 2009
Posts: 41
thank you Man. but this takes a lot of CPU power however thanks. you solved my problems
MSc Shahram Shahraki
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