#1
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stopping ontimer
My program runs on onkeydown() that are assigned to different def func:. When i switch from func A to func B. A is still running. The reason is I think is becuase of the ontimers that I have associated with it. So is there anyway to stop and ontimer? Any other suggestions to handle this problem?
Code:
def funcA(): def calculate(): #CODE vizact.ontimer2(0,viz.FOREVER,calculate) vizact.onkeydown('a',funcA) def funcB(): def speed(): #CODE vizact.ontimer2(0,viz.FOREVER,speed) vizact.onkeydown('b',funcB) |
#2
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You could try this to keep only one timer active at a time.
Code:
import viz viz.go() def calculate(): print 'calculate' def speed(): print 'speed' timer1 = vizact.ontimer2(1,viz.FOREVER,calculate) timer2 = vizact.ontimer2(1,viz.FOREVER,speed) timer1.setEnabled(viz.OFF) timer2.setEnabled(viz.OFF) def funcA(): timer1.setEnabled(viz.ON) timer2.setEnabled(viz.OFF) vizact.onkeydown('a',funcA) def funcB(): timer1.setEnabled(viz.OFF) timer2.setEnabled(viz.ON) vizact.onkeydown('b',funcB) |
#3
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Is there a way to use the same key to turn on and turn off the same function?
IE. If I hit 'a' to enable def calculate() then I hit 'a' again to disable def calculate(). I have the idea I think for it. Which would be to have a bool value and then change it from true to false and have if else statements to check it. Could be wrong thats why Im asking. |
#4
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You could use viz.TOGGLE so that each time you press the key the timer will change states and your function will either start or stop being called
Code:
def funcA(): timer1.setEnabled(viz.TOGGLE) vizact.onkeydown('a',funcA) def funcB(): timer2.setEnabled(viz.TOGGLE) vizact.onkeydown('b',funcB) |
#5
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i have an application where i have my 3d human model walking but i want it to freeze...or pause how can i do that.
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