WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 04-01-2007, 10:01 PM
S.Telemaque S.Telemaque is offline
Member
 
Join Date: Feb 2007
Posts: 5
Texturing Avatar head problems

Hi,

Can somebody help me ? I'm having problems with my avatars faces made on 3DMeNow. At first they are well done on 3DMeNow but I have to convert them in vRML97 format on 3DS MAX, I'm using MAX8. 3DMeNow generate 2 textures : 1 for avatar face Bio_UV_head and 1 for eyes, teeth and tongue Ett_texture. My problem is to apply these both texture on the 3DS MAX imported head. I don't know why but only one texture can be apply when I do a morph pose !!! See pics below.

Click image for larger version

Name:	3DSMAX8-textures.png
Views:	1476
Size:	251.0 KB
ID:	165

Click image for larger version

Name:	3DMeNow-morphpose.gif
Views:	1472
Size:	134.4 KB
ID:	166

Click image for larger version

Name:	3DMeNow-textute.gif
Views:	1440
Size:	158.1 KB
ID:	167

Click image for larger version

Name:	Bio_UV_Head.jpg
Views:	1435
Size:	202.6 KB
ID:	168

Click image for larger version

Name:	Ett_Texture.jpg
Views:	1394
Size:	36.8 KB
ID:	169

I've try many times to select mouth - teeth and tongue separately but it's really hard work to get inside the head and selected them separately....
Please help me, I have insuance date to finish these avatars to work with them in vizard for amination. Do you have a way to texture all the avatar head correctly please ???

Waiting for reply.... desperately.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC