#1
|
|||
|
|||
Object.remove()
As in the beginning (see posting in old collision thread from 01-31-2005 05:19 PM) I'm again having problems with
object.remove() In my reset function I want to remove all the balls. for objects in ballBasket: objects.i=endI*slowDown objects.remove() for ball0503 in ballBasket: print ball0503 del ball0503 for ball0503 in ballBasket: print ball0503 The last print still gives me: <__main__.Ball instance at 0x00FD7DA0> <__main__.Ball instance at 0x00FD7E68> <__main__.Ball instance at 0x00FD7DA0> <__main__.Ball instance at 0x00FD7E68> The balls do not appear in the scene but they still seem to be there... Johannes P.S. Does someone have the Open Scene Graph plugin for 3D Studio 6 (I know that there exists one for 3DS 5 but not 6). |
|
|