#1
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How can I link MainView with HMD and a 3d node?
Hi all,
I've hit a technical snag in the research project I'm currently working on. I have a virtual environment, containing a 3d node (car). The car is controlled by a custom action class I wrote for it. To keep the viewpoint in tandem with the car, I have viz.MainView linked with the car. Everything works well and good. I move the car, mainview moves with it. Now, I want to add HMD head-tracking into the mix. And that seems to be tricky. If I link the mainview with the HMD tracker after linking to the car, the car link breaks and it doesn't move with the car anymore. And vice versa. How can I get these two things to work together? |
#2
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Is the tracker on the HMD 6DOF or 3DOF orientation? Either way, to integrate HMD tracking you should just need to use the <link>.preMultLinkable command. After you have setup the link between the car and the viewpoint, just add the following code:
Code:
view_link.preMultLinkable(tracker) |
#3
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Quote:
I was hoping for the solution to be something simple as this, but it gives me an error saying that the tracker object (added with the command "polhemus = viz.add('polhemus.dle')") is not a linkable. Is there any way to make it linkable? |
#4
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That is because the polhemus object is not linkable, it is an extension. Have a look at the documentation for the polhemus plugin on how to connect to a polhemus tracker. You never mentioned which tracker you are using, but the documentation page should describe how to connect to all supported polhemus trackers.
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#5
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Oh, wait. I was trying to link to the extension, not the liberty tracker itself. Awkward.
I don't have access to the tracker to test this now, but it runs without the linking error now. Here's hoping. Thanks for the help. |
#6
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Just to close this thread, I tried the preMultLinkable call you suggested and it worked perfectly. I had to apply a preEuler command to the link first, but after that it was gravy.
Thanks! |
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