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about a pair game
Code:
import viz import viztask import random import os #viz.go(viz.HMD) viz.go() ar = viz.add('artoolkit.dle') camera = ar.addWebCamera() #標示########################################################################### m1 = camera.addMatrixMarker(1,width=80) m2 = camera.addMatrixMarker(2,width=80) m3 = camera.addMatrixMarker(3,width=80) m4 = camera.addMatrixMarker(4,width=80) m5 = camera.addMatrixMarker(5,width=80) m6 = camera.addMatrixMarker(6,width=80) m7 = camera.addMatrixMarker(7,width=80) m8 = camera.addMatrixMarker(8,width=80) m9 = camera.addMatrixMarker(9,width=80) m10 = camera.addMatrixMarker(10,width=80) m11 = camera.addMatrixMarker(11,width=80) m12 = camera.addMatrixMarker(12,width=80) m13 = camera.addMatrixMarker(13,width=80) m14 = camera.addMatrixMarker(14,width=80) m15 = camera.addMatrixMarker(15,width=80) m16 = camera.addMatrixMarker(16,width=80) #字型########################################################################### viz.setOption('viz.text.font','wt040.ttf') rightm=viz.add('right.mp3') wrongm=viz.add('wrong.mp3') gameover=viz.addTexture('gameover.jpg') #計分計時板 tt = 61 #倒數時間 gametimetitle = viz.addText( '時間', viz.SCREEN ) gametimetitle.setScale(0.7,0.7) gametimetitle.setPosition(0.73,0.94) gametimetitle.color([1,0,0]) gametime = viz.addText( str(tt), viz.SCREEN )#增加2d文字 gametime.setScale(1.5,1.5) gametime.setPosition(0.84,0.89) gametime.color([1,0,0]) gametime.visible(0) gametimetitle.visible(0) def ggtime(): global tt if tt == 0: gameover() elif tt > 0 : tt = tt-1 # elif tt == 0 gametime.message(str(tt)) gametime.visible(1) gametimetitle.visible(1) defggtime = vizact.ontimer(1,ggtime) #所有模型######################################################################### model1 = viz.add("1.3DS") model1.setScale(0.0009,0.0009,0.0009) model1.color(1,0,0) model2 = viz.add("2.3DS") model2.setScale(0.0009,0.0009,0.0009) model2.color(0,1,0) model3 = viz.add("3.3DS") model3.setScale(0.0009,0.0009,0.0009) model3.color(0,0,1) model4 = viz.add("4.3ds") model4.setScale(0.0009,0.0009,0.0009) model4.color(0,1,1) model5 = viz.add("5.3DS") model5.setScale(0.0009,0.0009,0.0009) model5.color(1,4,0) model6 = viz.add("6.3DS") model6.setScale(0.0009,0.0009,0.0009) model6.color(2,1,0) model7 = viz.add("7.3DS") model7.setScale(0.0009,0.0009,0.0009) model7.color(0,1,4) model8 = viz.add("8.3ds") model8.setScale(0.0009,0.0009,0.0009) model8.color(4,0,1) model9 = viz.add("a.3DS") model9.setScale(0.0009,0.0009,0.0009) model9.color(1,0,0) model10 = viz.add("b.3DS") model10.setScale(0.0009,0.0009,0.0009) model10.color(0,1,0) model11 = viz.add("c.3DS") model11.setScale(0.0009,0.0009,0.0009) model11.color(0,0,1) model12 = viz.add("d.3ds") model12.setScale(0.0009,0.0009,0.0009) model12.color(0,1,1) model13 = viz.add("e.3DS") model13.setScale(0.0009,0.0009,0.0009) model13.color(1,4,0) model14 = viz.add("f.3DS") model14.setScale(0.0009,0.0009,0.0009) model14.color(2,1,0) model15 = viz.add("g.3DS") model15.setScale(0.0009,0.0009,0.0009) model15.color(0,1,4) model16 = viz.add("h.3ds") model16.setScale(0.0009,0.0009,0.0009) model16.color(4,0,1) links1=viz.link(m1,model1) links2=viz.link(m2,model2) links3=viz.link(m3,model3) links4=viz.link(m4,model4) links5=viz.link(m5,model5) links6=viz.link(m6,model6) links7=viz.link(m7,model7) links8=viz.link(m8,model8) links9=viz.link(m9,model9) links10=viz.link(m10,model10) links11=viz.link(m11,model11) links12=viz.link(m12,model12) links13=viz.link(m13,model13) links14=viz.link(m14,model14) links15=viz.link(m15,model15) links16=viz.link(m16,model16) model1.visible(0) model2.visible(0) model3.visible(0) model4.visible(0) model5.visible(0) model6.visible(0) model7.visible(0) model8.visible(0) model9.visible(0) model10.visible(0) model11.visible(0) model12.visible(0) model13.visible(0) model14.visible(0) model15.visible(0) model16.visible(0) ###end######################################################## def gameover(): global a,s if s==10 : print "end" defseemark.setEnabled(0) gameover.texture(gameover) defgameover = vizact.ontimer(0.1,gameover) ###START################################################### s=0 r=0 def seemark(): global ans,flag,data01,r,a,tt,s deftitlemarker.setEnabled(0) defgameover.setEnabled(0) if not m1.getVisible() and not m9.getVisible(): print "1+9" model1.visible(0) model9.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m2.getVisible() and not m10.getVisible(): print "2+10" rightm.play() model2.visible(0) model10.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m3.getVisible() and not m11.getVisible(): print "3+11" rightm.play() model3.visible(0) model11.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m4.getVisible() and not m12.getVisible(): print "4+12" rightm.play() model4.visible(0) model12.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m5.getVisible() and not m13.getVisible(): print "5+13" rightm.play() model5.visible(0) model13.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m6.getVisible() and not m14.getVisible(): print "6+14" rightm.play() model6.visible(0) model14.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m7.getVisible() and not m15.getVisible(): print "7+15" rightm.play() model7.visible(0) model15.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif not m8.getVisible() and not m16.getVisible(): print "8+16" rightm.play() model8.visible(0) model16.visible(0) r=r+0.5 print r if r == 4.0: print "right" r=0 rightm.play() elif m1.getVisible()and m2.getVisible()and m3.getVisible() and m4.getVisible() and m5.getVisible()and m6.getVisible()and m7.getVisible() and m8.getVisible() and m9.getVisible() and m10.getVisible() and m11.getVisible() and m12.getVisible() and m13.getVisible() and m14.getVisible() and m15.getVisible() and m16.getVisible() : print "wait!" flag=0 r=0 else: r=r+0.5 print r if r == 5.0: print "wrong" r=0 wrongm.play() # model1.visible(0) # model2.visible(0) # model3.visible(0) # model4.visible(0) # model5.visible(0) # model6.visible(0) # model7.visible(0) # model8.visible(0) # model9.visible(0) # model10.visible(0) # model11.visible(0) # model12.visible(0) # model13.visible(0) # model14.visible(0) # model15.visible(0) # model16.visible(0) if flag == 1 : defseemark.setEnabled(0) defseemark = vizact.ontimer(0.1,seemark) ##遊戲的標題####################################################################################### titlemark = camera.addMatrixMarker(0,width=80) title = viz.addTexQuad() title.setPosition([10,10, 1.2]) title.setScale([1.02,0.8,1]) Dtitle1 = viz.addTexture('title1.jpg') Dtitle2 = viz.addTexture('title2.jpg') Dtitle3 = viz.addTexture('gamestart.jpg') #規則秒數########################################################################################## Ruletime = 0 def titlemarker(): global title,Dtitle global Ruletime defggtime.setEnabled(0) defseemark.setEnabled(0) if titlemark.getVisible()==1 and Ruletime == 1: title.setPosition([0,0, 1.2]) title.texture(Dtitle1) elif titlemark.getVisible()==1 and Ruletime == 30: title.texture(Dtitle2) elif titlemark.getVisible()==1 and Ruletime == 60: title.texture(Dtitle3) elif titlemark.getVisible()==1 and Ruletime == 90: title.visible(0) defseemark.setEnabled(1) seemark() defggtime.setEnabled(1) model1.visible(1) model2.visible(1) model3.visible(1) model4.visible(1) model5.visible(1) model6.visible(1) model7.visible(1) model8.visible(1) model9.visible(1) model10.visible(1) model11.visible(1) model12.visible(1) model13.visible(1) model14.visible(1) model15.visible(1) model16.visible(1) elif titlemark.getVisible()==0: Ruletime = 0 title.setPosition([10,10, 1.2]) Ruletime = Ruletime+1 deftitlemarker = vizact.ontimer(0.1,titlemarker) deftitlemarker.setEnabled(1) this is my code! and now i got some trouble! if i touch the 1&9 code that may be invisible! but the win sound always here how should i do? and if the code all(1~16) invisible~ i want make the game over but i don't know how to write it help~~~~~~~~~~~~~~~~ |
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