WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 12-05-2007, 02:20 PM
djdesmangles djdesmangles is offline
Member
 
Join Date: Nov 2006
Posts: 88
Lightbulb Some ideas...

Yo Wizards !!

What's up ? One idea: why don't you try to develop a portal renderering system ? Check this out: http://en.wikipedia.org/wiki/Portal_rendering.

See ya !!
viz.FOREVER
D.
Reply With Quote
  #2  
Old 12-06-2007, 03:38 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Portal rendering would be nice for large indoor environments. Vizard supports Quake3 BSP maps, which is a form of PVS. Our Max exporter also supports visibility groups and occluders, which can be used to control when an object is drawn. However, it can be difficult to get dynamic objects working with these techniques.
Reply With Quote
  #3  
Old 12-07-2007, 05:54 AM
djdesmangles djdesmangles is offline
Member
 
Join Date: Nov 2006
Posts: 88
Question And ctypes ?

ok, I'll try it. What do you think about ctypes python modules to deal with C/C++ dll ? Do you think there's a better way ?

viz.FOREVER
D.
Reply With Quote
  #4  
Old 12-07-2007, 09:29 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
The ctypes module is really nice. It is included with Python in versions 2.5 and greater.
Reply With Quote
  #5  
Old 12-08-2007, 04:08 AM
djdesmangles djdesmangles is offline
Member
 
Join Date: Nov 2006
Posts: 88
Lightbulb Paths

Yo Farshi !!

I think it'll be cool to add to the Vizard toolkit a visual editor for creating or editing path within Vizard, especially if you have a big path with a lot of control points. I'm having a bad time with it...

viz.FOREVER
D.
Reply With Quote
  #6  
Old 12-20-2007, 07:53 PM
k_iwan k_iwan is offline
Member
 
Join Date: May 2006
Posts: 115
Talking

Hi djdesmangles,

We use blender to create boxes as control points (box.001, box.002,...), and we get vizard to read the midpoint of these boxes and set these points as path node. This is how we build one of our previous rollercoaster.

Kind Regards,
Iwan
Reply With Quote
  #7  
Old 12-21-2007, 08:06 AM
djdesmangles djdesmangles is offline
Member
 
Join Date: Nov 2006
Posts: 88
Cool Ok...

Eh !! It's not a bad idea... I've recorded a gamepad navigation and dump it to an XML file. My code read the XML and convert it to control points...

See ya !!!!
D.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dynamic shadows... djdesmangles Vizard 5 05-06-2007 12:21 PM
texblend or visible for multiple textures vizmaster Vizard 10 02-14-2007 03:50 PM
Trafffic ideas.. anyone? k_iwan Vizard 13 12-10-2006 03:13 PM
Ideas for Vizard support in OSGExp Joran Vizard 8 08-01-2006 09:39 AM


All times are GMT -7. The time now is 10:06 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Copyright 2002-2018 WorldViz LLC