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Old 10-14-2008, 12:49 PM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 180
Cal3D texture issue from Max

Hello everyone,

First off, I just wanted to say thank you for all the troubleshooting work
you have done for myself and probably everyone on this forum, without
you guys things would probably be impossible.

Now to my problem (this time).

I have set up and rigged a pterosaur inside of 3dsMax 2008.
I have modelled, texured, rigged and exported out the model
using the CAL3D guide you recommend.

The model is fine, the animation worked flawlessly, the only problem I
am having is with the material.

At first I had the texture as a bmp file at 2048 resolution. This
only produced a gray material in vizard.

I then reduced the size to 512x512 and tried png, bmp, and tga.

However, the issue I am running into now is that the object appears textured, however it is not utilizing the UVs I specified for my object.

Here is a link to an image of my model in max:


My UV layout:


The outcome in Vizard:

Any recommendations?

I am trying to put together an interactive dinosaur demo for
a CAVE system that is being launched later this month and
all that is needed is to get these materials properly in place.

Thanks,
George L.

Rowan University
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